Senior Software Engineer | Technical Director
Hi, I'm Wendy! I'm a Senior Software Engineer at Pixar Animation Studios with nine years of experience building production graphics software and collaborating directly with artists in feature animation.
I currently work as a Global Technology Technical Director, where I continue to bridge engineering and artistic workflows while working directly on the production of Incredibles 3!
I earned a B.S. in Computer Science from Yale University, and I previously interned at Walt Disney Animation Studios (Art & Production intern) and at Blue Sky Studios (Production Engineering intern).
I love drawing and painting, and I'm most excited by opportunities that bring out the best of both engineering and art. Let’s make something great together!
Fall 2025 Demo Reel
(Please see resume for password)
My projects span the spectrum from coding to painting.
Click on the images for more information.
Assorted digital paintings/studies and concept art for personal story ideas.
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Selected shots, summer 2015.
Password: chendy
Geometry reduction tool, summer 2016.
Deployed for production use, fall 2016.
2D animation, winter 2015.
Focuses on environments, world-building, and atmosphere.
Swimming animation test, winter 2015.
Set in the world from "Where I'll Go".
Virtual Reality horror game, spring 2016.
For implementation details, please see the project documentation.
Enabling video mode in mCertiKOS, fall 2016.
For implementation details, please see the project documentation.
Accelerated ray tracer, fall 2015.  
GPU ray tracer, spring 2016.  
Unidirectional path tracer, fall 2016.
Images shown below were produced from the above ray tracing and path tracing projects.
Click image to expand.
Four iterations of a graph store service, fall 2016.
For implementation details, please see the project documentation.
Assorted sketches and assorted gesture drawings from life.
Click image to expand.
Assorted paintings/studies in gouache, acrylic, and oil.
Click image to expand.
C/C++, Python
USD, Hydra, Flow, Luna, Presto, Katana, Houdini, Mari, Maya, Procreate, Photoshop
3.73 GPA. Studies in computer graphics and visual arts.
Teaching Assistant for Andrew Sherman's parallel programming course (Spring 2017) and for Julie Dorsey's computer graphics freshman seminar (Spring 2016).