Senior Software Engineer | Technical Director
Hi, I'm Wendy! I'm a Senior Software Engineer at Pixar Animation Studios with nine years of experience building production graphics software and collaborating directly with artists in feature animation. I have designed and developed USD/Hydra-based shading systems and material authoring workflows for both Pixar's in-house tools and commercial DCC applications.
My current assignment is as a Global Technology Technical Director, working on the production of Incredibles 3!
Before Pixar, I earned a B.S. in Computer Science from Yale University and interned at Walt Disney Animation Studios and Blue Sky Studios.
Outside of work, I love drawing and painting, and I'm most excited by opportunities that bring together engineering and art. Let’s make something great together!
Fall 2025 Demo Reel
(Password: doremi123)
A collection of (mostly older) work, spanning personal artwork, early career,
and student projects.
Please see my Resume and Reel for current professional work.
Assorted digital paintings/studies and concept art for personal story ideas.
Click image to expand.
Selected shots, summer 2015.
Password: chendy
Geometry reduction tool, summer 2016.
Deployed for production use, fall 2016.
2D animation, winter 2015.
Focuses on environments, world-building, and atmosphere.
Swimming animation test, winter 2015.
Set in the world from "Where I'll Go".
Virtual Reality horror game, spring 2016.
For implementation details, please see the project documentation.
Enabling video mode in mCertiKOS, fall 2016.
For implementation details, please see the project documentation.
Accelerated ray tracer, fall 2015.  
GPU ray tracer, spring 2016.  
Unidirectional path tracer, fall 2016.
Images shown below were produced from the above ray tracing and path tracing projects.
Click image to expand.
Four iterations of a graph store service, fall 2016.
For implementation details, please see the project documentation.
Assorted sketches and assorted gesture drawings from life.
Click image to expand.
Assorted paintings/studies in gouache, acrylic, and oil.
Click image to expand.
C/C++, Python
USD, Hydra, Flow, Luna, Presto, Katana, Houdini, Mari, Maya, Procreate, Photoshop
Current production assignment on Incredibles 3.
Developed pipeline tools, web applications, and Maya plugins.
Look development for hero assets on the intern short film Brew.