WENDY CHEN

ABOUT ME

Senior Software Engineer | Technical Director

Taken in 2023 at Pixar

Hi, I'm Wendy! I'm a Senior Software Engineer at Pixar Animation Studios with nine years of experience building production graphics software and collaborating directly with artists in feature animation.

I currently work as a Global Technology Technical Director, where I continue to bridge engineering and artistic workflows while working directly on the production of Incredibles 3!

I earned a B.S. in Computer Science from Yale University, and I previously interned at Walt Disney Animation Studios (Art & Production intern) and at Blue Sky Studios (Production Engineering intern).

I love drawing and painting, and I'm most excited by opportunities that bring out the best of both engineering and art. Let’s make something great together!

REEL

REEL

Fall 2025 Demo Reel
(Please see resume for password)

WORK / PROJECTS

WORK / PROJECTS


My projects span the spectrum from coding to painting.
Click on the images for more information.


Digital Painting
DIGITAL PAINTING
Disney
DISNEY
Blue Sky
BLUE SKY
Where I'll Go
WHERE I'LL GO
Don't Blink
DON'T BLINK
OS video mode

VIDEO
MODE
MCERTIKOS
Rendering
RENDERING
Painting
TRADITIONAL PAINTING
Sketches
SKETCHES

DIGITAL PAINTING

Assorted digital paintings/studies and concept art for personal story ideas.
Click image to expand.

DISNEY

Selected shots, summer 2015.
Password: chendy

BLUE SKY

Geometry reduction tool, summer 2016.
Deployed for production use, fall 2016.

WHERE I'LL GO

2D animation, winter 2015.
Focuses on environments, world-building, and atmosphere.


REVISED ANIMATION TEST

Swimming animation test, winter 2015.
Set in the world from "Where I'll Go".

DON'T BLINK

Virtual Reality horror game, spring 2016.
For implementation details, please see the project documentation.

VIDEO MODE IN MCERTIKOS

Enabling video mode in mCertiKOS, fall 2016.
For implementation details, please see the project documentation.

RENDERING

Accelerated ray tracer, fall 2015.   GPU ray tracer, spring 2016.   Unidirectional path tracer, fall 2016.
Images shown below were produced from the above ray tracing and path tracing projects.
Click image to expand.

DISTRIBUTED GRAPH

Four iterations of a graph store service, fall 2016.
For implementation details, please see the project documentation.

SKETCHES

Assorted sketches and assorted gesture drawings from life.
Click image to expand.

TRADITIONAL PAINTING

Assorted paintings/studies in gouache, acrylic, and oil.
Click image to expand.

RESUME

RESUME

PDF VERSION
WENDY CHEN
PICTURES & CODE

WENDY CHEN

  Contact

Senior Software Engineer & Technical Director

wenchenme@gmail.com

LinkedIn

vverovvero

wendyyychan

  Skills

Languages

C/C++, Python


Software

USD, Hydra, Flow, Luna, Presto, Katana, Houdini, Mari, Maya, Procreate, Photoshop

  Experience

Pixar
Global Technology Technical Director
August 2026 - Current

  • Currently working on 'Incredibles 3'


Senior Software Engineer
July 2017 - July 2026

  • Led design and development of Leonardo, a procedural shading system built on USD/Hydra with Houdini frontend that enables artists to author procedural shading independently of generated input signals.
  • Led design and development of material editing workflows in Hydra for new in-house lighting tool Luna in Presto.
  • Developed shading workflows for in-house tool Flow. Support shading pipeline and character/sets workflows in Flow, Mari, and Katana.


Character Shading Technical Director
September 2022 - June 2023

  • Character shading on variety of characters for 'Inside Out 2', including recreating Anger and Mom's looks. Shading work done in Houdini, Mari, Flow, Katana.


Blue Sky Studios
Production Engineering Intern
June 2016 - August 2016

  • Developed features for production tools, including web applications, proprietary tool packages, and Maya plug-in for geometry reduction.


Walt Disney Animation Studios
Art & Production Intern
June 2015 - August 2015

  • Created short film “Brew” with team. Learned CG production pipeline, Maya and Disney’s proprietary tools.

  Education

Yale University
B.S. Computer Science
August 2013 - May 2017

3.73 GPA. Studies in computer graphics and visual arts.
Teaching Assistant for Andrew Sherman's parallel programming course (Spring 2017) and for Julie Dorsey's computer graphics freshman seminar (Spring 2016).